IMPROVING THE SEVENTH GRADERS` VOCABULARY MASTERY OF SMP TERPADU AL ANWAR THROUGH PICTORIAL BOARD GAMES

AGE NURHILDAWATI, 12510174003 (2019) IMPROVING THE SEVENTH GRADERS` VOCABULARY MASTERY OF SMP TERPADU AL ANWAR THROUGH PICTORIAL BOARD GAMES. [ Thesis ]

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Abstract

ABSTRACT Nurhildawati, Age. 2019. Improving the seventh graders` vocabulary mastery of SMP Terpadu Al Anwar through Pictorial Board Games. Thesis, Graduate School English Education Department. Faculty of Tarbiyah and Teacher Training. State Islamic Institute ( IAIN ) of Tulungagung. Advisors : Dr.Sukarsono,M.Pd. And Dr.Nurul Chojimah,M.Pd. Key words: Pictorial Board Game, vocabulary mastery, improvement The seventh graders’ mastery of vocabulary of SMP Terpadu Al Anwar, was unsatisfactory. Less than 50% of students scored above the KKM (Kriteria Ketuntasan Minimal) of 68. As a result, they found difficulty in expressing their ideas, identifying English words that they hear in listening, understanding a text and constructing writing. Thus, Pictorial Board Game was designed to improve students’ mastery of vocabulary. It was a modification of Snake and Ladder which is modified by putting a picture represent a certain vocabulary on every step on the board to help students learning and remembering the vocabularies easily. This study was aimed at finding out whether Pictorial Board Game could improve the vocabulary mastery of the seventh graders of SMP Terpadu Al Anwar. This study was a classroom action research, which consisted of two cycles, each of which consisted of two sessions. The second cycle was done based on the reflection on cycle I- by doing some improvement on the pictures used and game rules. The subjects of the study were the students of VII-D (35 students) of SMP Terpadu Al Anwar. The instruments used in this study were observation sheet, vocabulary quizzes, students’ questionnaire and the students’ interview guide. The data from the observation sheet and questionnaire were presented descriptively as the additional data for verification process while the data gained from the students’ quizzes were analyzed to measure the students’ mastery of vocabulary. The interview was intended to find the students’ responses toward the effectiveness of this game and their general opinion. In this study, the researcher expected more than 75% of students scored above 68 or above the KKM considering that from the preliminary study, less than 50% of students passed the KKM. The result of this study showed that the Pictorial Board Game effectively improved the students’ mastery of vocabulary. At the end of the implementation, more than 75% of students had reached the KKM. Moreover, the majority of the students gave positive response toward the implementation of Pictorial Board Game. They found that learning vocabulary through the implementation of Pictorial Board Game was challenging and fun. Generally, all of them were so attracted to this game and thus, more motivated to learn English vocabulary. Based on those findings, it can be concluded that Pictorial Board Game improved the vocabulary mastery of the seventh graders of SMP Terpadu Al Anwar. It is more effective than memorization since it provides learning vocabulary in a meaningful context rather than memorizing words in isolation. It is suggested that the English teachers use the Pictorial Board Game since it can improve students’ mastery of vocabulary. Moreover, it is also suggested that future researchers conduct similar studies involving larger population.

Item Type: Thesis (UNSPECIFIED)
Subjects: Bahasa Dan Sastra > Bahasa Inggris
Divisions: Pascasarjana > Thesis > Tadris Bahasa Inggris
Depositing User: AGE NURHILDAWATI 12510174003
Date Deposited: 03 Jul 2020 03:34
Last Modified: 03 May 2021 04:12
URI: http://repo.uinsatu.ac.id/id/eprint/15646

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